SQUARE ENIX MOBILE CAREERS

With over 100 talented people, Square Enix Mobile is the mobile gaming arm of Square Enix in the West. With offices in the vibrant gaming hubs of London and Montréal, both studios have garnered critical acclaim from peers and players alike, and intend to continue crafting innovative and engaging mobile games through existing and original IPs. To help us push boundaries of creativity and fun even further, we are looking for the best talent across the world.

Job Openings (27)
Data Analyst
Posted 16/01/2020
MONTREAL
Determine the development team's needs at an analytical level.Define the specializations of the information collected. Provide support to the developer when implementing the data collection system.Participate in the verification process of the data quality in collaboration with the QA team. Create analytical models and personalized dashboards. Generate personalized analytical reports
Data Scientist
Posted 16/01/2020
MONTREAL
Organize and manage information in the decision-making processes of the game teams and the studio. Clean, organise and explore large data sets. Perform in depth analysis to uncover hidden patterns.
Animator
Posted 16/01/2020
MONTREAL
Bring to life unique, appealing and believable characters in mobile games. Respect a delivery schedule of high-quality level animation assets set with the rest of the team. Clearly communicate progress and issues to the Lead Artist, and be willing to understand and act upon direction.
Lead Artist
Posted 16/01/2020
MONTREAL
Understand and communicate the Artistic direction of the project to ensure that the Artistic team executes this vision as faithfully as possible. Work with 3D artists, Technical artists and Programmers to ensure the best possible visual quality, while respecting the technical constraints of the game.
Senior 3D Environment Artist
Posted 16/01/2020
MONTREAL
Develop, in close collaboration with a Level Designer, the design of game levels. Model and texture objects and environments.
Senior Character Artist
Posted 16/01/2020
MONTREAL
Implement and enrich the art direction by adapting it to 3D, push the visual and artistic quality to the maximum. In particular, model characters in 3D, in collaboration with other members of the creative team. Establish the art production pipeline in collaboration with the art director.
UI Artist
Posted 16/01/2020
MONTREAL
Define, communicate, make, and maintain the User Interface of a game.
Technical Artist
Posted 16/01/2020
MONTREAL
Develop visual effects techniques to solve production challenges. In order to improve work flow, develop tools that would solve production issues. Work efficiently with programming staff while representing the art.
VFX Artist
Posted 16/01/2020
MONTREAL
Create all the aspects of 2D and 3D game effects. This includes the particles systems, animated textures, Mesh effects, as well as properties that can be used by programmers.
Character Designer
Posted 16/01/2020
MONTREAL
Establish and develop characters with a strong attitude, who work with the mechanics of the game.
Presentation Art Director
Posted 16/01/2020
MONTREAL
Responsible for the conception, the direction and the production of the visual identity at a product level and at a brand level.
Art Director
Posted 16/01/2020
MONTREAL
Define, communicate, make, and maintain the artistic vision of a game.
UX Designer
Posted 16/01/2020
MONTREAL
Define, design and deliver top-notch user experiences.
Level Designer
Posted 16/01/2020
MONTREAL
Create state of the art levels focusing on innovative gameplay, accessibility, pacing and strong atmosphere.
Economic Game Designer
Posted 16/01/2020
MONTREAL
Develop game features that monetize and engage players.
Lead UI/UX Designer
Posted 16/01/2020
MONTREAL
Define, communicate, make, and maintain the User Interface of a game.
Associate Producer
Posted 16/01/2020
MONTREAL
Based on the project objectives defined by the producer, define the delivery dates and the content of each deliverable according to the available resources and their capacity.
Executive Producer
Posted 16/01/2020
MONTREAL
Lead the development of the project. Oversee the development from concept to LiveOps and ensure that the team ships each milestone on time, quality and budget.
Marketing Artist
Posted 16/01/2020
MONTREAL
As a Marketing Artist, you will be responsible for creating high quality visuals to support the marketing and communication strategies of the game.
Social Media and Community Manager
Posted 16/01/2020
MONTREAL
The Social Media & Community Manager is the voice of Square Enix Montreal externally, and the voice of the customers internally. He/She is responsible for developing and implementing social media marketing strategies to increase customer engagement, build and maintain brand loyalty, and provide feedback to internal stakeholders (Product Marketing, PR, Brand, Customer Service, and development teams).
Live Ops Manager
Posted 16/01/2020
MONTREAL
Own the Live Operation’s planning, clearly defining and setting up the in-game actions and promotions through the Square Enix Tools.
Tools Programmer
Posted 16/01/2020
MONTREAL
Square Enix Montreal is looking for talented Tools programmers with a passion for games and user experience to design and develop tools to enable our games teams to develop and support high quality games.
Back-End Programmer
Posted 16/01/2020
MONTREAL
Square Enix Montreal is looking for talented programmers with a passion for games and online services to help in the development and maintenance of our games.
Business Intelligence Programmer
Posted 16/01/2020
MONTREAL
As a BI programmer, you will need to perform data modeling activities and implement telemetry in mobile games developed on Unity. You will need to create and manage engineering design documents describing the implementation of metrics. You will implement and manage the ETL processes.
Technical Manager - Production Services
Posted 16/01/2020
MONTREAL
The Technical Manager – Production Services is responsible for the development and management of the company’s production services (global standardised technologies, local services and infrastructure) across all SEW sites (currently London, Docklands, Paris, Hamburg, Shanghai, Suzhou, Montreal, Redwood City and Los Angeles). He ensures support and availability of production services across our global business hours.
User Acquisition Manager
Posted 16/01/2020
LONDON
Collaborate in the creation of the marketing strategy of a Square Enix Mobile game with the Product Team (how much to invest, where to invest, who to target, what creative to use and what channels to use)
Mobile Games Marketing Artist
Posted 16/01/2020
LONDON
As a Marketing Artist, you will play a significant role in promoting Square Enix’s mobile games. You will work closely with the marketing, user acquisition and community teams to produce visual communication that showcases the exciting features of upcoming games and live events of current ones.